This is an entry to the Ludum Dare 46 jam. Please vote for us!

The game gets progressively more difficult, with a special scene appearing as you complete 20 stories.

In "Bard: Keep the Story Alive", the timeless tradition of storytelling is being passed from one generation to the next. The player takes the role of an apprentice. Each night before a performance, the master Bard gives the apprentice a new verse of the story to tell. During each performance, the apprentice must perform the verse as close to the teaching as possible.

Give your storytelling desires a whirl!
See how audiences respond!
Find out what strange tales the master has to tell!
Most importantly... Keep the Story Alive!

Controls:
Keyboard, arrow keys for menu, space to select.

Pixelart: Rhoq and Retroshark
Music: Robyn
Programming and writing: Polyducks

Shout out to Somepx for creating the font 'Debuff Pro'

Development log

Comments

Log in with itch.io to leave a comment.

(+3)

Alright so, It's a pretty fun game, what I kind of like about it is making up my own stories to go along with the little prompts you have to use in game. It makes the game a lot of fun and you get a nice little jolt of creative energy out of it. This is a really neat game, I don't know why, but it reminds me of those old games we played in computer class, you know? Fun little call back to those times.

How do i download?

I'm not sure you can! To play the game you click on the splash screen in the browser. It does look like it blends in a little too well with the background. It's the big pixellated image with the words 'press spacebar to begin'.

(+1)

Ohh I thought that was an image, not the game lol

haha yes, that's been a recurring problem :p

(+3)

That's pretty nice guys! Again, you tried something unusual and achieved a lot with very little. I really enjoyed these 21 verses (had to stop eventually ). The gameplay is limited but refreshing (not sure of the word, i mean unusual / new in a good sense) and, more than once, i ended up burst out laughing because it was so nonsensical. Verses like "Stinky pirate saved skeletal bread" or "Sorry sorcerer accepted lonely pickle." (my favorite) are so absurd that it's hard NOT to remember them. The game is funny and cute (i have to ask, is the green sprite the alien doll of Toy Story?!) and also quite challenging for a non English speaker like me (i prefer it that way so it's a good point). Again, i had a blast. It would be really nice to have some specifics about the game like what engine did you use or how did you build the gameplay (did you create three arrays (nouns, verbs , adjectivs) and randomize its each verses),... That being said, congratulations to you all. You really inspired me (i'm gonna try to participate to the next Ludum in October) and i'm impatient to see your next game. Again, well done (and sorry for any grammatical mistakes, really)!

(+3)

The generated stories were definitely my favourite.  The game is in vanilla JS, which means I rolled my own engine. The stories are made up of four arrays - nouns, characters, verbs and adjectives, and each verse follows a predefined pattern like 'character, verb, adjective, noun' which gets selected from reach array randomly.

We had to be really careful that we didn't accidentally generate something rude!

(+2)

Thanks for  your answer! I was really curious about the way the game works. Had some ideas but wasn't quite sure. It's really cool to have some insights here. Again, good work ;)

(+1)

Thanks! I passed on your comments to the rest of the team :)

(+2)

This is awesome!

(+1)

It's OK. Nice man!