Excelsior Kickstarter didn't reach its funding goal
Excelsior » Devlog
Unfortunately the Kickstarter did not reach its funding goal, and so we will be looking at other avenues for our game development direction and Excelsior will be put on hiatus for the foreseeable future. Please enjoy the demo in its final form, and we thank you for your interest in the project.
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Excelsior
A puzzle tower tourism gameboy game
Status | In development |
Authors | Polyducks, Lance Campbell, Zenadu |
Genre | Puzzle, Adventure, Role Playing |
Tags | analogue-pocket, Game Boy, Game Boy ROM, gbc, gbstudio, Pixel Art, pocket |
More posts
- Excelsior has a demo and is open for funding on Kickstarter!94 days ago
- Excelsior Kickstarter upcoming!Jul 24, 2024
- Game demo enters closed betaJan 15, 2024
- Our trailer premiers tonight!Jul 27, 2023
- Excelsior - a new gameboy color puzzle-adventure gameFeb 24, 2023
Comments
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I somehow missed this…not that my contribution would have been the one to push it over. This looks fun. Added to my wishlist for next time I’m at a computer!
That's disappointing. I've been looking forward to Excelsior since you dropped the trailer and I thought the demo was fantastic. Looking forward to the next project from Polyducks!
Too bad it didn’t work out. VERY impressive demo, I had a lot of fun playing it (so much that I had to play it through once more the next day). I love the intro sequence(s), the music, dialogues, stuff like the mage/slime fight, excellent credits reveal and the simple, but super-effective UI. Oh and that scene with the binoculars view – beautiful! I was in awe a lot.
P.S.: The only issue I had was that the tower is missing an (visual) entry, and that the whole rope-scene (as lovely as it is in itself) sent me on the wrong track by suggesting it was a crucial part of the puzzle.
Thanks for your kind words :)
We had heard about the door (it was meant to be an illusion) and the rope (was going to be replaced with a telephone) after testing, so I'n glad feedback has been consistent.
The project is on ice now, but if we ever come back to it that'll be what we fix :~)
My pleasure! I can assure you, I’m truly impressed. (My poor wife had to listen to my over-excited descriptions of that demo I just played.)
Regarding the illusionary door, I think adding a small animation that shows the wall desolving when »touched« could just do the trick. Though I feel something like an illusionary pathway should be reserved for a later tower (that then has the theme playing out further in its puzzles). That way the initial confusion of the player has a different quality when a tower pops up apparently sans door.
Replace the rope with a telephone?! Ha! That’s my kind of quirk! Would love to see that rope being re-purposed in a later tower as part of a puzzle, though. Loved the feel of going down that rope on the outside.
Yeah, too bad it’s on ice! Btw, when I intially went to the Kickstarter page I was looking out for the physical release tier. Probably what a majority entices when they see Kickstarter. Sure, it’s a massive can of worms to go physical and since its actually an adaption of another game that is probably not even a possibility at all. (Are you in contact with the original author?) Though I came in already late enough to see the backing is very unlikely to work out. There’s actually a chance that in an earlier phase I would have been allured by that Pixel Art portrait tier enough.
Have a lovely day & best of luck with your ongoing projects!