My entry to GBJAM9 is a microcosm of a larger game idea - a game where the player can access the random number generation within the game for fun and profit.

Controls:


GameboyKeyboard
InteractAZ
Cancel, speed text
BX
MovementD-padArrows/WASD

Credits:
Game and art by Polyducks
Music by Robyn [Twitter|Website]

Published 25 days ago
StatusReleased
PlatformsHTML5
Rating
(5)
AuthorPolyducks
GenreRole Playing
Tags2bit, Game Boy ROM, GBJam, gbstudio, Pixel Art

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FATELOOP by Polyducks.gb 256 kB

Comments

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I think this game is really cool. I don't know if there is a way to rig the probability to get the correct number but if there is I think it would be sick. It's pretty short but it was enjoyable. I would really wonder if there is a tournament for rolling dices... I do hope you game idea comes into fruition so I would be able to play it!! Good Luck!

(+1)

Thanks so much for recording your playthrough, videos like this are so valuable to understanding the flaws in the game.

The random numbers aren't really random at all - they appear in a looping sequence. It's possible to 'use up' random numbers so that they get out of the way of the numbers you want. In the Randomlabs building there's a box which uses up a random number to pull an item from the pile - but I've noticed a few people miss it when looking around. This is because the box is never specifically mentioned, and the sprite makes it appear like it's a background decoration.

In version 2 I'll look into making the mechanics tighter and more refined, and make it easier on the player for understanding the sequence of events.

Thanks so much for your feedback!

Nice work, I enjoyed it! Very cute little GB world, would feel very at home on real hardware. The idea of manipulating the RNG is fun and I could see it being taken in all sorts of directions to make things more tricky and complicated.

(+1)

Thanks so much. The game exists as a .gb rom and it looks great on my hardware. I think in version two I'll refine the mechanics and include a simple invisible tutorial at the beginning, but I'm looking forward to making more areas which use different types of RNG and mechanics to make more intricate puzzles.

Thanks for playing!

I love it!

You've kinda gotta get into a game developer mindset with this one. It's fun to feel so in control of the future. Nice work on the art and the character conversations. Overall feels very authentic to a game boy!

Fun game, it is a bit confusing at the start but I would love to see more of it.