I love the music, the atmosphere, and the world of the school playground. Definitely reminded me of being a kid and throwing mud, dirt clods, and occasionally rocks at each other. You nailed the gameboy aesthetic also. I only got through a few of the fights so far, but I really enjoy this and the world you've created. It makes me wonder what real life stories and people influenced it! Anyway great job!
Phenomenal atmosphere, story, art direction, and music. I loved every character, and had a lot of fun with the dialog, but the combat left a little to be desired. Since fights are basically pre-determined by the amount of stars you have without really any variance, watching fights play out felt tedious and drawn out.
Highly recommend a playthrough, but doesn't really have engaging enough gameplay to warrant a revisit.
The decision to make the combat deterministic was something we discussed and considered for a long time. Other options were a more non-deterministic, randomized system -- similar to the original IF game, actually -- or even more of a top-down shooter, player skill oriented approach. In the end, we decided to use deterministic approach to keep things in line with the narrative and exploration style of the game.
But yeah, a different approach would have been cool as well :)
I have been checking all your games and wow, you are on another level. I love EVERYTHING. As a GB Studio newbie that just releaset its first game, I have so much to learn. Love this one! Keep up the good work. I am thinking about joining the GB JAM you host but I don't know if I have the skill to present something worthy in just the few days most Jams give you. But might try!
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I love the music, the atmosphere, and the world of the school playground. Definitely reminded me of being a kid and throwing mud, dirt clods, and occasionally rocks at each other. You nailed the gameboy aesthetic also. I only got through a few of the fights so far, but I really enjoy this and the world you've created. It makes me wonder what real life stories and people influenced it! Anyway great job!
Thanks for the positive review!
The original game, characters and world were created by Ryan, based on his grade school experiences and classmates. He did the music as well.
The gameboy aesthetic all comes from Polyducks's masterful artwork.
And I filled in the writing and storycraft, and did the programming.
And you are correct, having a strong foundational world and characters made the adaptation that much easier to do.
Phenomenal atmosphere, story, art direction, and music. I loved every character, and had a lot of fun with the dialog, but the combat left a little to be desired. Since fights are basically pre-determined by the amount of stars you have without really any variance, watching fights play out felt tedious and drawn out.
Highly recommend a playthrough, but doesn't really have engaging enough gameplay to warrant a revisit.
Thanks for your kind words.
The decision to make the combat deterministic was something we discussed and considered for a long time. Other options were a more non-deterministic, randomized system -- similar to the original IF game, actually -- or even more of a top-down shooter, player skill oriented approach. In the end, we decided to use deterministic approach to keep things in line with the narrative and exploration style of the game.
But yeah, a different approach would have been cool as well :)
This game ..... IS TO SHORT and good andalsoifyoureadthisiamnotpayingforyourbraindameage loss of brain cellsandiamnotthecause
I'm glad you came back to play, and goad you enjoyed it.
I have been checking all your games and wow, you are on another level. I love EVERYTHING. As a GB Studio newbie that just releaset its first game, I have so much to learn. Love this one! Keep up the good work. I am thinking about joining the GB JAM you host but I don't know if I have the skill to present something worthy in just the few days most Jams give you. But might try!
Thank you, I really appreciate that. I'm working on another few games now, I hope to put them out in good time.
GBJam is very newbie friendly - you've got ten days and it spans two weekends. If you're ever in doubt, just make your game simpler!
I joined it! We'll see. Thanks for the info ant the encouragment.
how to use that talisman?
The coin-shaped talisman is a secret 👀
Vending machine
just got an analogue pocket and i was looking for some new gbc games to try, for fun.
so glad i played this. what a charming and inspiring little game.
Thank you, what a wonderful comment :)
this is fantastic! Well done all! Was this developed entirely in GB Studio?
Thank you! It was created with GB Studio, yes! The artwork was made in paint dot net and aseprite.
Nice Game :D
Thanks! Glad you enjoyed it.
I cant replay where i saved
🙁🙁🙁
oh no! Where did you save? What happens? Were you playing on PC or on a gaming hardware?
yo
Thanks for responding and handling the situation well.
played on an anbernic RG350M
This has been so much fun! Gameplay, story, dialogues, soundtrack all 10/10 !
Good job guys!
Thanks for playing our game and your kind review :)
Hi if you would like to make physical carts , let me know, i do this for a living. We csn work togheter and be partners
thanks
Hello. A lack of response was not permission to publish a physical copy of our game. I've sent you a message on Etsy. Thank you.
Cheers.