I love the music, the atmosphere, and the world of the school playground. Definitely reminded me of being a kid and throwing mud, dirt clods, and occasionally rocks at each other. You nailed the gameboy aesthetic also. I only got through a few of the fights so far, but I really enjoy this and the world you've created. It makes me wonder what real life stories and people influenced it! Anyway great job!
Phenomenal atmosphere, story, art direction, and music. I loved every character, and had a lot of fun with the dialog, but the combat left a little to be desired. Since fights are basically pre-determined by the amount of stars you have without really any variance, watching fights play out felt tedious and drawn out.
Highly recommend a playthrough, but doesn't really have engaging enough gameplay to warrant a revisit.
The decision to make the combat deterministic was something we discussed and considered for a long time. Other options were a more non-deterministic, randomized system -- similar to the original IF game, actually -- or even more of a top-down shooter, player skill oriented approach. In the end, we decided to use deterministic approach to keep things in line with the narrative and exploration style of the game.
But yeah, a different approach would have been cool as well :)
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I love the music, the atmosphere, and the world of the school playground. Definitely reminded me of being a kid and throwing mud, dirt clods, and occasionally rocks at each other. You nailed the gameboy aesthetic also. I only got through a few of the fights so far, but I really enjoy this and the world you've created. It makes me wonder what real life stories and people influenced it! Anyway great job!
Thanks for the positive review!
The original game, characters and world were created by Ryan, based on his grade school experiences and classmates. He did the music as well.
The gameboy aesthetic all comes from Polyducks's masterful artwork.
And I filled in the writing and storycraft, and did the programming.
And you are correct, having a strong foundational world and characters made the adaptation that much easier to do.
Phenomenal atmosphere, story, art direction, and music. I loved every character, and had a lot of fun with the dialog, but the combat left a little to be desired. Since fights are basically pre-determined by the amount of stars you have without really any variance, watching fights play out felt tedious and drawn out.
Highly recommend a playthrough, but doesn't really have engaging enough gameplay to warrant a revisit.
Thanks for your kind words.
The decision to make the combat deterministic was something we discussed and considered for a long time. Other options were a more non-deterministic, randomized system -- similar to the original IF game, actually -- or even more of a top-down shooter, player skill oriented approach. In the end, we decided to use deterministic approach to keep things in line with the narrative and exploration style of the game.
But yeah, a different approach would have been cool as well :)
This game ..... IS TO SHORT and good andalsoifyoureadthisiamnotpayingforyourbraindameage loss of brain cellsandiamnotthecause
I'm glad you came back to play, and goad you enjoyed it.